|
|
4302 |
4302
Stonks
|
0 / 0 |
5 |
|
|
4303 |
4303
Six Characters
|
0 / 0 |
1 |
|
|
4304 |
4304
At Most 3 (Judge ver.)
|
0 / 0 |
1 |
|
|
4305 |
4305
Poem Online Judge
|
0 / 0 |
1 |
|
|
4306 |
4306
At Most 3 (Contestant ver.)
|
0 / 0 |
4 |
|
|
4307 |
4307
Takahashi and Animals
|
0 / 0 |
3 |
|
|
4308 |
4308
Two Spanning Trees
|
0 / 0 |
4 |
|
|
4309 |
4309
Intersection of Polygons
|
0 / 0 |
7 |
|
|
4310 |
4310
ASCII code
|
0 / 0 |
1 |
|
|
4311 |
4311
Takahashi's Failure
|
0 / 0 |
1 |
|
|
4312 |
4312
Slot Strategy
|
0 / 0 |
2 |
|
|
4313 |
4313
Distinct Trio
|
0 / 0 |
3 |
|
|
4315 |
4315
Bread
|
0 / 0 |
3 |
|
|
4316 |
4316
Pre-Order
|
0 / 1 |
3 |
|
|
4317 |
4317
Median?
|
3 / 3 |
1 |
|
|
4318 |
4318
Distance Between Tokens
|
0 / 0 |
1 |
|
|
4319 |
4319
Max
|
0 / 0 |
2 |
|
|
4321 |
4321
Distance Sequence
|
0 / 0 |
3 |
|
|
4322 |
4322
Operations on a Matrix
|
0 / 0 |
4 |
|
|
4323 |
4323
Swap Many Times
|
0 / 0 |
5 |
|
|
4324 |
4324
Last Two Digits
|
0 / 11 |
1 |
|
|
4325 |
4325
Practical Computing
|
0 / 0 |
1 |
|
|
4326 |
4326
K Swap
|
0 / 0 |
3 |
|
|
4327 |
4327
Together Square
|
0 / 0 |
2 |
|
|
4328 |
4328
Small d and k
|
0 / 0 |
3 |
|
|
4329 |
4329
Rectangle GCD
|
0 / 0 |
4 |
|
|
4330 |
4330
Elevators
|
0 / 0 |
7 |
|
|
4331 |
4331
You should output ARC, though this is ABC.
|
1 / 1 |
1 |
|
|
4332 |
4332
Light It Up
|
0 / 0 |
2 |
|
|
4333 |
4333
±1 Operation 1
|
0 / 0 |
2 |
|
|
4334 |
4334
±1 Operation 2
|
0 / 0 |
3 |
|
|
4335 |
4335
Lucky Numbers
|
0 / 0 |
4 |
|
|
4336 |
4336
Pre-order and In-order
|
0 / 0 |
4 |
|
|
4337 |
4337
Constrained Nim
|
0 / 0 |
7 |
|
|
4338 |
4338
2^N
|
0 / 0 |
1 |
|
|
4339 |
4339
Batters
|
3 / 9 |
1 |
|
|
4340 |
4340
Filling 3x3 array
|
0 / 0 |
2 |
|
|
4341 |
4341
Union of Interval
|
0 / 0 |
2 |
|
|
4342 |
4342
Takahashi's Anguish
|
0 / 0 |
3 |
|
|
4423 |
4423
Max Even
|
0 / 0 |
1 |
|
|
4424 |
4424
Root M Leaper
|
0 / 0 |
3 |
|
|
4425 |
4425
Add and Mex
|
0 / 0 |
4 |
|
|
4427 |
4427
Yet Another mod M
|
0 / 0 |
5 |
|
|
4428 |
4428
A Recursive Function
|
0 / 0 |
1 |
|
|
4429 |
4429
Broken Rounding
|
0 / 0 |
1 |
|
|
4430 |
4430
(K+1)-th Largest Number
|
0 / 0 |
2 |
|
|
4431 |
4431
LRUD Instructions
|
0 / 0 |
3 |
|
|
4432 |
4432
Notebook
|
0 / 0 |
4 |
|
|
4434 |
4434
Row Column Sums 2
|
0 / 0 |
5 |
|
|
4435 |
4435
Batting Average
|
5 / 10 |
1 |
|
|
4436 |
4436
Line Sensor
|
0 / 0 |
1 |
|
|
4437 |
4437
Ameba
|
0 / 0 |
2 |
|
|
4438 |
4438
Robot Arms 2
|
0 / 0 |
3 |
|
|
4439 |
4439
Booster
|
0 / 0 |
4 |
|
|
4440 |
4440
Fishing
|
0 / 0 |
5 |
|
|
4441 |
4441
Security Camera 3
|
0 / 0 |
7 |
|
|
4442 |
4442
Find Takahashi
|
2 / 3 |
1 |
|
|
4443 |
4443
ABC-DEF
|
0 / 0 |
1 |
|
|
4444 |
4444
Counting Squares
|
0 / 0 |
3 |
|
|
4445 |
4445
Yet Another Recursive Function
|
0 / 0 |
2 |
|
|
4448 |
4448
Infinite Knapsack
|
0 / 0 |
7 |
|
|
4449 |
4449
Rightmost
|
0 / 0 |
1 |
|
|
4450 |
4450
Adjacency List
|
0 / 0 |
2 |
|
|
4451 |
4451
Previous Permutation
|
0 / 0 |
2 |
|
|
4452 |
4452
Divide by 2 or 3
|
0 / 0 |
3 |
|
|
4453 |
4453
Round Trip
|
0 / 0 |
3 |
|
|
4454 |
4454
Double Chance
|
0 / 0 |
4 |
|
|
4456 |
4456
^{-1}
|
0 / 0 |
1 |
|
|
4457 |
4457
Playing Cards Validation
|
0 / 0 |
1 |
|
|
4458 |
4458
Ladder Takahashi
|
0 / 0 |
2 |
|
|
4459 |
4459
Takahashi's Solitaire
|
0 / 0 |
3 |
|
|
4460 |
4460
Crystal Switches
|
0 / 0 |
4 |
|
|
4461 |
4461
Sorting a Matrix
|
0 / 0 |
7 |
|
|
4462 |
4462
Random Walk to Millionaire
|
0 / 0 |
5 |
|
|
4463 |
4463
Shift
|
0 / 0 |
1 |
|
|
4464 |
4464
Misjudge the Time
|
0 / 0 |
1 |
|
|
4465 |
4465
FF
|
0 / 0 |
2 |
|
|
4466 |
4466
All Assign Point Add
|
0 / 0 |
3 |
|
|
4467 |
4467
Grid Filling
|
0 / 0 |
3 |
|
|
4468 |
4468
Shiritori
|
0 / 0 |
4 |
|
|
4469 |
4469
Generalized Subtraction Game
|
0 / 0 |
7 |
|
|
4470 |
4470
wwwvvvvvv
|
0 / 0 |
1 |
|
|
4471 |
4471
LOOKUP
|
0 / 0 |
1 |
|
|
4472 |
4472
RANDOM
|
0 / 0 |
1 |
|
|
4473 |
4473
Freefall
|
0 / 0 |
3 |
|
|
4476 |
4476
At Most 2 Colors
|
0 / 0 |
5 |
|
|
4478 |
4478
Inverse Prefix Sum
|
0 / 0 |
1 |
|
|
4480 |
4480
Factorial and Multiple
|
0 / 0 |
3 |
|
|
4481 |
4481
Critical Hit
|
0 / 0 |
3 |
|
|
4482 |
4482
Pay or Receive
|
0 / 0 |
5 |
|
|
4483 |
4483
Do Use Hexagon Grid 2
|
0 / 0 |
7 |
|
|
4485 |
4485
Sandwich Number
|
0 / 0 |
1 |
|
|
4486 |
4486
Circular Playlist
|
0 / 0 |
1 |
|
|
4487 |
4487
Max Multiple
|
0 / 0 |
3 |
|
|
4488 |
4488
Least Elements
|
0 / 0 |
4 |
|
|
4489 |
4489
Xor Minimization
|
0 / 0 |
4 |
|
|
4491 |
4491
Generalized ABC
|
0 / 0 |
1 |
|
|
4492 |
4492
Let's Get a Perfect Score
|
0 / 0 |
2 |
|
|
4493 |
4493
String Delimiter
|
0 / 0 |
1 |
|
|
4494 |
4494
Make Bipartite 2
|
0 / 0 |
4 |